package blocks
{
	import entities.Player;
	
	import org.flixel.FlxG;
	import org.flixel.FlxObject;
	import org.flixel.FlxSprite;
	import org.flixel.FlxGroup;
	
	public class Trap extends DynamicBlock {
		
		public var damages:Number;
		
		public function Trap(X:int, Y:int, infos:Object=null, mapName:String=null) {
			super(X, Y, infos, mapName);

			damages = infos.damages ? infos.damages : 0;
		}
	}
}